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Joystick Magazine 2000 November
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cd joystick no120 novembre 2000 cd 1.iso
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technobox_multifrag.gsh
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2000-08-22
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// defines a box which has several stages of destructibility
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_BOX_MULTIFRAG_GSH
#define INCLUDED_BOX_MULTIFRAG_GSH
#include "defaults.gsh"
////////////////////////////////////////////////////////////////////////////////////
// second lot of frag bits
hierarchy Hcy_Fragbox_Frag_2
{
file "objects\Technobox frag 2.rif"
name "technobox frag 2"
hotspot none
}
role Rol_Fragbox_Frag_B : Rol_PlacedObject
{
shape Hcy_Fragbox_Frag_2
identifier "fragbox_frag_2"
hit test ignore yes
}
// damaged box and first lot of frag bits
hierarchy Shp_Technobox_Damaged
{
file "objects\Technobox half.rif"
name "Technobox half"
}
frag data Frg_Fragbox_B // this creates only frag bits
{
role Rol_Fragbox_Frag_B
scale 3
symmetric no
}
role Rol_Fragbox_B : Rol_PlacedObject
{
shape Shp_Technobox_Damaged
identifier "technobox_damaged"
destructibility Frg_Fragbox_B
armour 0
ai blocker
}
hierarchy Hcy_Fragbox_Frag_1
{
file "objects\Technobox frag 1.rif"
name "technobox frag 1"
hotspot none
}
role Rol_Fragbox_Frag_A : Rol_PlacedObject
{
shape Hcy_Fragbox_Frag_1
identifier "fragbox_frag_1"
hit test ignore yes
}
// the intact box
shape Shp_Technobox
{
file "objects\Technobox.rif"
name "Technobox"
}
frag data Frg_Technobox // this creates Rol_Fragbox_B and frag bits
{
role Rol_Fragbox_Frag_A
replace role Rol_Fragbox_B
replace yes // get rid of the old box
scale 3
symmetric no
}
character Chr_technobox : Chr_Default
{
strength 20 // initial strength points
turning speed 0 // this is in revolutions per second
walking speed 1 // this is in animation cycles per second
weapon plasmatrix
aim 0 // how many degrees off target he can be at most
sight angle 0 // in degrees
sight range 6 // in metres
hearing range 0 // in metres
aggression 0 // from 0 to 1
radius 1 // used by the movement model
}
role Rol_Technobox : Rol_PlacedObject
{
character Chr_technobox
shape Shp_Technobox
identifier "technobox"
destructibility Frg_Technobox
armour 0
ai blocker
}
character Chr_technoboxhard : Chr_Default
{
strength 100 // initial strength points
turning speed 0 // this is in revolutions per second
walking speed 0 // this is in animation cycles per second
weapon plasmatrix
aim 0 // how many degrees off target he can be at most
sight angle 0 // in degrees
sight range 0 // in metres
hearing range 0 // in metres
aggression 0 // from 0 to 1
radius 1 // used by the movement model
}
character Chr_Technoboxshield : Chr_Default
{
strength 100 // initial strength points
turning speed 0 // this is in revolutions per second
walking speed 0 // this is in animation cycles per second
weapon plasmatrix
aim 0 // how many degrees off target he can be at most
sight angle 0 // in degrees
sight range 0 // in metres
hearing range 0 // in metres
aggression 0 // from 0 to 1
radius 1 // used by the movement model
}
role Rol_Technoboxshield : Rol_PlacedObject
{
character Chr_Technoboxshield
shape Shp_Technobox
identifier "technoboxshield"
destructibility Frg_Technobox
armour 100
ai blocker
}
role Rol_Technoboxhard : Rol_PlacedObject
{
character Chr_technoboxhard
shape Shp_Technobox
identifier "technoboxhard"
destructibility Frg_Technobox
armour 3
ai blocker
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_BOX_MULTIFRAG_GSH